C3 Pluggable in VR

The same model as the 3D view, in a headset, big enough to stand beside. Open this page in the browser on a VR headset, such as Apple Vision Pro or Meta Quest, and press Enter VR.

In the headset

  • The board starts standing up in front of you, about a metre across its longer side — 20× its real size — centred on your eyeline, with the controls on its right and a large screen on its left. Turn your head to read either.
  • Move either side by the bar along its top. It stays where you put it and keeps turning to face you.
  • Pinch the board to pick it up. It moves and turns with your hand and stays where you let go. A controller trigger does the same.
  • Size − / + on the panel step its size from 1× to 50×; 1:1 is the board as it is on your desk.
  • Flip turns it over to show the underside. Lay flat lays it face up, as it would sit on a desk.
  • Point at a pin for its name and whether to wire it. Pinch it and the screen on the left says what it is in the mode you are using, where it lands on the ESP32-C3 OLED board, and what is on the line. With no pin picked, the screen is a key to the ring colours, which are the same as in the 3D view.
  • Point at a part as you would a pin — the chips, sockets, buttons, even the resistors — and pinch it for what it does; parts doing the same job light up together.
  • Digital and analog / I²C, on the display’s bus / Serial, UART0 re-colours the pins for the mode you are wiring it in. Labels prints every pin’s name beside the board.
  • The board starts in deep space — watch the sky beyond it, and turn round. New sky puts it under another: the Milky Way as Gaia and ESO saw it, the sky in infrared, or a nebula. Music turns the music under it on and off, and Plain gives a plain dark room instead.
  • The number beside the name is frames per second. It should hold at 90.