S3 Pluggable in VR
The same model as the 3D view, in a headset, big enough to stand beside. Open this page in the browser on a VR headset, such as Apple Vision Pro or Meta Quest, and press Enter VR.
In the headset
- The board starts standing up in front of you, about a metre across its longer side — 15× its real size — centred on your eyeline, with the controls on its right and a large screen on its left. Turn your head to read either.
- Move either side by the bar along its top. It stays where you put it and keeps turning to face you.
- Pinch the board to pick it up. It moves and turns with your hand and stays where you let go. A controller trigger does the same.
- Size − / + on the panel step its size from 1× to 50×; 1:1 is the board as it is on your desk.
- Flip turns it over to show the underside. Lay flat lays it face up, as it would sit on a desk.
- Point at a pin for its name and whether it is safe to use. Pinch it and the screen on the left says everything about it: what it can do, what is already on it, and what goes wrong if you use it anyway. With no pin picked, the screen is a key to the ring colours, which are the same as in the 3D view.
- Point at a part as you would a pin — the chips, sockets, buttons, even the resistors — and pinch it for what it does; parts doing the same job light up together.
- Digital / Analog re-colours the pins for what you want them for. Labels prints every pin’s name beside the board.
- The board starts in deep space — watch the sky beyond it, and turn round. New sky puts it under another: the Milky Way as Gaia and ESO saw it, the sky in infrared, or a nebula. Music turns the music under it on and off, and Plain gives a plain dark room instead.
- The number beside the name is frames per second. It should hold at 90.