Fundamentals/Ethernet

One channel, then a line each.

Ethernet began as one shared cable that every station listened to, and became a switch with a line for each. Shown first as a radio room with one channel and a dispatch desk, then as real hardware drawn as plain blocks: the cable, the PHY, the MAC and the wires between them, and the classic ESP32, the S3 and the P4. Twelve short lessons, each with a bench you can press, on a laptop, a phone or in a VR headset.

Why a cable, one shared channel and its collisions, what is inside a frame, who a frame is for, and how a hub became a switch.

How a link comes up, the MAC and the PHY and the seven wires between them, and how a frame reaches an IP address.

The classic ESP32 with an outside PHY, the ESP32-S3 over SPI, the ESP32-P4 with no Wi-Fi radio, and how to choose one and find the fault.

The other fundamentals track

Electricity

Volts, current, resistance and the mistakes that kill parts. 35 pages, true of every board.

35 articles →
The other fundamentals track

Power and protection

Fuses, ideal diodes, TVS and lithium cells — every part that sits between a supply and something you would rather not replace. 13 pages, with part numbers.

13 articles →
The other fundamentals track

I2C

The two-wire bus nearly every sensor module speaks, from the beginning. Every lesson has a bench in 3D and in a VR headset.

12 articles →
The other fundamentals track

MQTT

How a reading gets from a sensor to a phone, a laptop and a lamp without any of them knowing the others. Every lesson has a bench in 3D and in a VR headset.

10 articles →
The other fundamentals track

SPI

The four-wire bus that chip after chip uses when it needs to be fast: a clock, two belts of bits, and a light that says who is listening. Every lesson has a bench in 3D and in a VR headset.

14 articles →
The other fundamentals track

Screens

Every way a screen is fed, from a two-wire OLED to an eDP laptop panel: how much data a picture is, where the picture lives, and what has to keep moving. Every lesson has a bench in 3D and in a VR headset.

16 articles →
The other fundamentals track

TCP and UDP

What a network adds to your data and what it leaves out: one-line cards that may be lost, and a novel cut into numbered strips that is pasted back together. Every lesson has a bench in 3D and in a VR headset.

12 articles →
The other fundamentals track

UART

How two devices send bytes down a wire with no clock between them, only an agreement made beforehand: the idle line, the start bit, the data bits, baud, and what happens when the two sides disagree. Every lesson has a bench in 3D and in a VR headset.

12 articles →
The other fundamentals track

RS-485 and Modbus

How a serial line is made to carry a long run and a crowd: a difference between two wires, a trunk with many taps, one driver at a time, the ends, and the Modbus conversation on top of it. Every lesson has a bench in 3D and in a VR headset.

12 articles →
The other fundamentals track

CAN bus

How many devices share one pair of wires with no master: a hall of desks that shout or stay quiet, who speaks first, how a message is built and checked, what goes wrong, and the two ends of the rail. Every lesson has a bench in 3D and in a VR headset.

12 articles →
The other fundamentals track

Workshop

The hand skills. Soldering a joint that lasts, and reading the ones that will not. 2 pages, no circuit required.

2 articles →
Next, in the ESP32 book

Wires on the board

How two chips agree on what a line means, sorted by what it costs you in pins

9 articles, no board required →
Next, in the ESP32 book

Messages on the network

Once there is no wire left to agree about, the question is who talks first

5 articles, no board required →